Medium recipes, the second type of recipes, utilize Red Orbs as well as Green Orbs to forge enchantments. This chance depends on the power of the enchantment. This chance is proportional to the damage received and the power of the enchantment.Ī chance to absorb all damage dealt to your body or head by a single strike. This chance depends on the power of the enchantment.Ī chance to regenerate 3% of your health for 5 seconds after being hit. This enchantment won't work if it would cause you to lose. This chance depends on the power of this enchantment.Īvailable on Melee Weapons, Armor and Helms.Ī chance that you will deal 200% more damage on your hit, but would also lose 30% of damage dealt in own health (10% for Naginata and Ronin's Dadao). This chance depends on the power of the enchantment.Ī chance to increase your magic recharge from a successful hit by 300% and from taking a hit by 700%. This chance is proportional to the damage dealt and the power of the enchantment.Īvailable on Melee Weapons, Ranged Weapons and Magic.Ī chance to weaken your enemy's melee attacks by 50% from a succesful hit. This chance depends on the power of the enchantment.Ī chance that your enemy will start to lose 3% health (10.2% for magic) per second over 5 seconds after being hit. This chance depends on the power of the enchantment.Īvailable on Melee Weapons and Ranged Weapons.Įach strike dealt or each hit taken has a chance to put a buff on you that makes your next strike inflict 200% more damage. They require only Green Shadow Orbs to forge and take 20 minutes to complete, the shortest wait duration among all recipes.Ī chance to make a Critical Hit with increased damage. Simple recipes are the first kind of recipe available to the player for forging enchantments. The players can tap the enchantment icon to check its description. Whenever an item is enchanted with a Simple or Medium recipe, any previous Simple or Medium enchantments on that item irreversibly disappear and are replaced with the new enchantment.Īn item with enchantment. Only one item can be forged at a time, so the player cannot begin enchanting any items before the current forging process is completed, if any. The waiting time varies depending on the complexity of the recipe, and it can be skipped using 5 gems. After an enchantment forging is started, the player must wait a certain amount of time before the enchantment is ready. The available enchantments can be forged from three recipes: Simple, Medium, and Mythical Recipes. There are a total of 25 enchantments in the game, of which 8 are simple, 9 are medium, 2 are mythical, 2 are mythical but unimplemented (Searing Luminary and Stone Fetters), one is unobtainable through The Forge but available on some special items (Critical Protection), 2 are completely unavailable to the player (Shocking Strike and Static Charge), and one appears only during certain challenges and stages (Burning). However, there is no certainty as to which enchantment they might receive. This section becomes available in Act II, after the player beats one Tournament stage and makes an upgrade to any armor. You can get them when defeating the demons or when you open the mystery box. You can get them when you fight in eclipse mode. The red orbs are the second most common type of orbs. You get them in pretty much every round you fight. There are three different types of Shadow orbs: Green, Red, and Purple Orbs. The Forge is a section in the shop that allows the players to enchant any equipment pieces using Shadow Orbs. 5 Unavailable or Unimplemented Enchantments.
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